The length of the hitbox means that the back end of the vehicle can hit the ball forwards and upwards much more easily and with a lot more momentum behind the shot. Not only this, but flicking the ball right after a dribble is much more simple in a Dominus as opposed to an Octane. The ball is more likely to be held more firmly on a car that has a larger surface area. Due to the length of the Dominus' hitbox, tricks such as flicks and dribbles are much more easily accomplished. If you are left astounded, but also wondering why this is his (and many other Freestyle professionals) favourite choice of hitbox preset, then look no further than surface area. Take note of the number of vehicles he uses that fall under the Dominus preset in comparison to the number of Octane presets he uses. The Dominus, or car bodies using the Dominus hitbox, is often used by Freestylers In Rocket League such as professional Joni "JHZER" Humaloja. In a nutshell, this means that gameplay should not feel different when alternating between car bodies that fall under either the Octane hitbox or the Dominus hotbox. ![]() For example, the Octane hitbox is the same on car bodies such as:Īlternatively, other car bodies using the Dominus hitbox include: Some other car bodies tend to share hitboxes. This means that this hitbox is much more rectangular, which allows the Dominus to perform certain tricks better than the Octane might. The Dominus, however, has a greater difference between length and width, and is also shorter than the octane. This makes it a fantastic car to use for general use and does not have many specialist tricks up its sleeve. As shown in the table, the difference between the height and the width is considerably shorter than other presets in the game. If boost level was right on the nameplates, it would remove having to know which players boost you're looking for, and the time it takes to scan the names on the side and find the one you're looking for.The Octane hitbox resembles a more square shape than many other car bodies in the game. Something else I'm curious about, I don't know much about the plugin, but would it be possible to show boost over player nameplates in game? My biggest complaint with current boost overlays is you have to take your eyes off the game to see check boost levels, and in the split second you focus your eyes back and forth, a lot can happen. So does that mean, without intentionally handicapping it, that someone could actually create a mod to see everyone elses boost in a game? And have a map like RocketBaguette had during goal replays? They would be the first ever real "cheats" in Rocket League, which is pretty interesting. We've restricted boost reading inside the BakkesMod core so that you only retrieve accurate boost values from other players when you're a spectator I'm excited to see how people can innovate these overlays! They've been really cool so far, but I can't wait to see what you all can create.ĮDIT 1: added video tutorial link to the links at the topĮDIT 2: added RB GP to the list of events that have used the tool Because the bulk of the work is in developing the overlay in the browsersource, some experience with web development (html, css, javascript) is recommended. With the provided information, you can easily pick and choose the parts you want and connect them to your graphics package. Player stats (goals, assists, saves etc.).Notifications for certain game events (goal scored, countdown started, game ended, etc.).The overlay is comprised of a few parts: a BakkesMod plugin to pull data from the game, a websocket relay to send that information, and an OBS (or other streaming service) browsersource to receive that information and apply it to the graphics. The links to the server and the source code are at the top of the post. Included in this server are a "getting started" video tutorial, a link to the latest release, and a link to the source itself, along with people who can answer your questions. Since this tool is open source, that means anyone can make their own overlay! The developer of this tool, u/Simple_aob, has created a Discord server to act as a helpdesk for overlay developers. Women's Car Ball Championships by CrimsonGaming. ![]() Many of the recent overlays have been derived from an open source tool called SOS (for Simple Overlay System). As I'm sure you all know, custom overlays have started becoming more popular.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |